dimanche 3 mars 2019

Nacon Revolution Pro Controller Review

The problem comes when you start to factor in softer, fuzzier, subjective metrics like value for money and suitability. Just because a Ferrari (let's say this one as it's humana humana) is better built and quicker than a Ford Focus doesn't mean that it is more suitable to everybody looking to buy a car or better value for money. Even if you could afford the Ferrari, taking cost consideration out of the equation, do you necessarily need it and, for the reviewer, do you score it higher than a less technically impressive machine that costs less? 
Which, in a long way round, brings us on to the Nacon PlayStation 4 Revolution Pro Controller, a PS4 gamepad that rings in at anywhere between £85.99 to £94.99 at retail right now, literally costing twice the price of the new Sony PlayStation DualShock 4 controller. You can literally have two fantastic controllers for your PS4 system for the price of one of these Revolution Pros.
This fact, of course, raises the question of why you would choose the Pro. After some intensive testing with T3's press unit, we can can confirm that there definitely are reasons to pick up one of these Pro controllers, however let's be clear that there are shades of grey to our recommendation, all of which we will come to very soon. Before we get to that, however, firstly let's take a look at what you get for your money.
We've got our own breakdown below, however why not first watch Sony's glossy promo video as a warm up:

WHAT'S IN THE BOX

The Nacon Revolution Pro comes in a compact black box with glossy sleeve surround. Remove the sleeve by unpicking the four sticky tapes on the top and bottom and you are presented with the black box itself, which is matte and features a front opening twin-door emblazoned with the Nacon cobra.
Open the twin doors and you are presented with a moulded cardboard protector - remove this and you reveal the Revolution Pro controller itself, which is snugly secured in moulded cardboard recess. Beneath the recess 'Revolution Pro Controller' is etched into the cardboard.
Remove the controller from its recess, and then the recess itself, and you are presented with an undertray of extra materials. These include the Revolution Pro's braided cable and tie, selection of controller weights with weight insertion/removal tool, silky controller carry bag and cleaning cloth, plastic cable port protector shroud, controller manual and a selection of Nacon stickers.

THE CONTROLLER CLOSE-UP

Pick up the Nacon Revolution Pro and the first thing you notice is how soft it feels in the hand. There's some super fine, mellow, rubberisation going on here and it just feels lovely - holding the controller for any length of time is a great experience. Aesthetically too, the Pro just looks dynamite, resembling a hybrid between the redesigned Xbox One S controller and the new DualShock 4.
After that you notice how light the controller is as stock, without any of its included weights installed, and then proceed to explore just how you go about bulking it if required. Weights are added to Pro via openable cavities in the end of each hand grip. The included weight installation tool acts like one of those old coin battery door openers, slotting in and allowing rotation and removal of each weight-holding barrel (the insertion holes can be seen in the photo below).
Weights come in a variety of sizes, ranging from 10 grams up to 17 grams, and can be mixed and matched to a degree for a customised feel. They don't have to be symmetrically layed out either, with one grip capable of being heavier than the other.
Weights installed (we like a heavy controller here at T3 Towers) you can then take in the design and button layout up close. On the left hand side you have a tradition thumb stick with an indented, concave thumb rest, as well as a 8-way D-pad. The D-pad features extra large, angled wings that allow for super easy viewless finger orientation and control. Slightly to the right of the left-hand thumbstick resides a PlayStation 'Share' button.
In the centre of the controller you have a power LED, PlayStation 'Home' button, a TouchPad with engraved PlayStation Pictos, as well as the controller's 3.5mm headset jack (mounted bottom centre) and its micro five-pin connection port (mounted top centre).
Moving over to the right you get the Revolution Pro's much-lauded convex right thumbstick, which has its amplitude and height enhanced to increase accuracy and precision during use. It has a larger head too when compared to the left stick, with the size increase helping to maintain accuracy also. Surrounding this stick is a backlight halo LED, which glows dependent on which of the controller's modes the player is using.
Finally for the front of the controller you have the traditional triangle, circle, cross and square buttons, as well as a PlayStation 'Options' button.
Moving on to the top and rear of the controller, you have a brace of shoulder triggers and buttons in the R1/R2/L1/L2 configuration, as well as a four additional macro buttons that can be mapped via the controller's app as desired. A mode selector switch and profile button complete the package.
Attaching the 5-pin, braided controller cable to the Revolution Pro's port is straight forward, requiring you to plug in and then secure with a screw cap. The other end of the cable is, of course, USB and plugs directly into the PS4.

WHAT IT'S LIKE TO USE

Well, first off if you weren't used to using a cabled controller with your PS4 then you'll soon find yourself in unfamiliar territory. The length of the cable, coming in at a large 3 meters, does however make it easy to remain a good distance away from your screen and on a comfy sofa. The braiding on the cable, as well as its connectors, just scream premium too.
With the controller customised for weight, connected up and powered on, with the halo LED and power light on the Revolution Pro glowing, it was definitely time to get some gaming on to really put the peripheral through its paces. These were the titles that we played:
Dishonored 2, Final Fantasy XV, Gravity Rush 2, Fifa 17, Doom, Metal Gear Solid 5: The Phantom Pain, Hatsune Miku: Project Diva X, Hitman and, because we're really looking forward to the full release, the Nioh Last Chance Trial demo.
And the result, despite varying between titles, was overall impressive. There was a smoothness to the controller's operation that really told, especially in faster paced games. First person shooters and action games specifically, such as Doom and Dishonored 2, were noticeably easier to play when you got used to the Pro Revolution, with the nicely-judged short travel on the shoulder triggers and super refined thumbstick play (specifically the all important aiming right stick) allowing team T3, who are far from Pro-level gamers, to attain a higher level of aiming accuracy.
Did we notice improvements in all titles? No, we certainly did not, however we did notice an enhanced ease of use and accuracy in more games than not.
Of course, a large part of the target demographic for the Revolution Pro is professional gamers, playing competitive games online, so it makes sense that the lag-free cabled input, along with the super accurate sticks and buttons would be high-up on its mandatory list. However, one of the main reservations we had going into this review was whether or not normal, non-elite players, would get any benefit from the controller - so it was pleasing to see that the stick not only was more accurate on the specs sheet, but actually felt more accurate in the hands.
No, overall using the Revolution Pro was a very pleasing experience - it feels great in the hand, delivers excellent hardware specs and neat extras like being able to customise modes and macros add a level of sheen that even the very good DualShock 4 does not. In that regard it is definitely a better controller to use. But, well, there's definitely some buts...

EXCUSE US WHILE WE CAVEAT

It's really hard to get away from the fact that while you get improvements, both in functionality and feature set, you have to make serious compromises on both connectivity options and cost to get it. We get why this controller is wired only, as a connection over cable is the only way to guarantee a stable, lag-free connection in a tournament environment, however, as non pro-gamers, ones who have a brace of wireless-enabled new DualShock 4's sitting right there next to our PS4s, controllers that in T3 Towers or our homes work great and almost never demonstrate signs of lag, we're unsure whether we'd go out and drop close to £90 on the Revolution Pro.
It comes back to the point we raised right at the start of this review - how suitable is the product for the customer considering its cost. We think that if you play a lot of video games, and specifically if you do so in a competitive, pro-gamer environment, then the Revolution Pro is the best PS4 gamepad in the world right now. It offers you unparalleled levels of accuracy and performance. However, if you're just a gamer or casual player, then it really is hard to justify the controller's purchase at this price.
We guess, then, you need to ask yourself just how much benefit you feel you will get from a piece of hardware like this. There's no doubting its quality, like a Ferrari supercar - but do you have the quality to justify its purchase?
For more information about the Revolution Pro Controller then check out Nacon's official website.

Rx100 review

In a declining compact market, camera manufacturers are turning their attentions to producing better and better image quality in what seems like ever smaller packages.
[Update: The RX100 (referred to as the DSC-RX100 by some retailers) has since been replaced by five newer cameras, with the latest being the RX100 VI. However, Sony still keeps all previous models in its compact camera line-up, and while the RX100 doesn't feature the latest and greatest tech, it's still a great buy if you're on a budget.]
These days, consumers who decide to buy a dedicated image taking device expect to get a lot for their money, and expect it to deliver something which their phone can't. With the RX100, Sony is turning its attention well and truly towards the premium end of the market, going head-to-head with the likes of the Canon S100Panasonic LX5Olympus XZ-1, and potentially even some compact system cameras such as the Nikon 1 J1Résultat de recherche d'images pour "RX100"umnsor size is the key to producing good image quality, and here Sony has chosen a 20.2MP 1-inch Exmor CMOS sensor, which in terms of size is the same as that found in the Nikon 1 J1, and is only beaten in the compact There are a number of other premium elements to be found on the diminutive RX100 body, including full manual control, the ability to shoot in raw format and a lens with a maximum aperture of f/1.8 at the wide end (28mm equivalent) and f/4.9 at the telephoto end (100mm equivalent). Sony uses the same size camera body to store a full-frame sensor in on the Sony RX1.
One of the key areas Sony will be shouting about in its marketing material is the RX100's low light capability. Coupled with the f/1.8 lens, it also has a sensitivity range from ISO 125 - 6400 and is equipped with the latest generation Bionz processor.
The lens is also likely to be highlighted, offering the widest aperture of any compact camera currently on the market, though this matched by the Olympus XZ-1 which has a 28-112mm f/1.8-2.5 lens and the Samsung EX-1 which has a 24-72mm f/1.8-2.4 optic. Although designed by Sony, it has been produced in partnership with Carl Zeiss, boasts T* coating to reduce ghosting and flare, and has a seven aperture blades for producing attractive circular bokeh.
Autofocusing is claimed to be as quick as 0.13 seconds in bright conditions, slowing down to 0.23 seconds in dark scenes.
Full HD video recording in 50p is also available, along with a number of other features that can be found in Sony Alpha DSLT cameras. These include Auto Portrait Framing, Clear Zoom technology, Sweep Panorama and photo creativity guides.

Astro A50 Wireless Review

6.5 

Design

 
Astro A50 Design Picture
The Astro A50 Xbox One and Astro A50 PS4 are well-built and comfortable gaming headphones that aren't versatile enough to be used as casual headphones. They have large and well-padded ear cups and an easy-to-use and responsive control scheme that's just for gaming. They feel sturdy and decently durable but the headband is weaker than the rest of the build. Unfortunately, they're not the most outdoor friendly headphones, having a limited range that reduces their portability. They're also not stable enough for sports and do not have a detachable mic. 
Style
Astro A50 Design Picture 2
The Astro A50 Wireless look and feel like gaming headphones. They have a flashy color scheme and a large, slightly bulky design that won't be ideal for outdoor use. You also can't remove the mic which further emphasizes the gaming-only aesthetic. On the upside, they look well-made and feel high-end thanks to the premium materials used in their build quality.
8.0 Comfort 
Astro A50 Comfort Picture
 Weight : 0.8 lbs
 Clamping Force 
 :
 0.7 lbs
The Astro A50 are comfortable headphones with large spacious ear cups that fit well around most listener's ears. They're somewhat heavy headphones but thanks to the comfortable padding on the headband and ear cups, they distribute pressure evenly and do not feel too tight on the head. They may get a bit fatiguing after a while but in most cases, they were comfortable enough for several hours of gaming with no issues.
6.8 Controls 
Astro A50 Controls Picture
 Ease of use : Good
 Feedback : Good
 Call/Music Control : No
 Volume Control : Yes
 Microphone Control : Yes
 Channel Mixing 
 :
 Adjustable
 Noise Canceling Control : N/A
 Talk-Through : N/A
 Additional Buttons : Presets
The control scheme is good but only for gaming purposes. They offer an easy-to-use and responsive volume dial, a slider that lets you switch between different EQ presets, and a Dolby button to activate the surround sound effect. They also have two additional buttons on the right ear cup that lets you control the mix between in-game audio and voices from a chat which comes in handy when playing online multiplayer games.
6.6 Breathability 
Astro A50 Breathability After Picture
 Avg.Temp.Difference : 5.2 C
The Astro A50 have decently breathable pads but will still make your ears fairly warm during long gaming sessions. They create a fairly good seal around your ears, and since they have a closed back design, they obstruct a fair amount of airflow which will make sweat during physical activity but should be okay in more casual conditions. They are not sports headphones and won't be breathable enough for working out but are suitable for gaming and listening to music if you take breaks from time to time.
1.1 Portability 
Astro A50 Portability Picture
 L : 7.1 "
 W : 7.4 "
 H : 4 "
 Volume : 210 Cu. Inches
 Stand required : Yes
The A50s, like most gaming headphones, are not particularly portable. They do not fold into a more compact format and the bulky cumbersome build isn't meant to be easily carried around on your person without a bag. They also need to be within range of their stand for them to work wirelessly, which further limits their portability. While the stand is not as big as some of the home theater headphones we've reviewed, it's still less portable than some of the other gaming models that use a simple USB key. An hybrid base/bluetooth headset like the Turtle Beach Elite 800 doesn't have that issue.
0 Case 
 Type : No case
 L : N/A
 W : N/A
 H : N/A
 Volume : N/A
8.0 Build Quality 
Astro A50 Build Quality Picture
Like the Turtle Beach Elite Pro 2 SuperAmp, the Astro A50 are well built, durable gaming headphones. The ear cups are dense, and the plastic used in their build quality feels high grade and capable of withstanding a couple of accidental drops without much damage. The hinges are also sturdy and made of metal, which adds to their durability. However, to make the headphones lighter, the headband is somewhat open and a little hollow with only a plastic mid-section resting on the head. It's flexible but doesn't feel as resistant as a regular headband especially those with a metal frame.
6.5 Stability 
Astro A50 Stability Picture
These headphones are decently stable but won't be ideal for anything but casual listening sessions and gaming. They're not too tight on the head and the ear cups are bulky and heavy, which causes the headphones to sway a lot if you use them while doing any physical activities. This means they won't be suitable to go jogging with as they are not designed for that use case.
Cable
Astro A50 Cable Picture
 Detachable : N/A
 Length : 1 ft
 Connection : USB
The Astro A50 Wireless come with two cables: a USB power/audio cable and an Optical audio cable.
Top
Astro A50 Top Picture
Headshots 1
Astro A50 Angled PictureAstro A50 Side Picture
Headshots 2
Astro A50 Front PictureAstro A50 Rear Picture
8.2 

Sound

 
Astro A50 Frequency Response
The Astro A50 is a very good sounding pair of closed-back over-ear gaming headphones. They have an excellent, deep, and consistent bass, a great and neutral mid-range and a well-balanced treble. They also image very well and have an average soundstage. However, their bass and mid-range tend to be a bit muddy and cluttered, and their treble could sound slightly harsh with S and Ts on overly bright tracks. It should be noted that the headphones were tested with the EQ in position 1 since that would score best against our target.
9.0 Bass 
Astro A50 Bass
 Std. Err. 
 :
 1.55 dB
 Low-Frequency Extension 
 :
 14.35 Hz
 Low-Bass 
 :
 -1.32 dB
 Mid-Bass 
 :
 1.04 dB
 High-Bass 
 :
 2.33 dB
The bass is excellent. Low-bass, which is responsible for the thump and rumble common to EDM, Hip-hop and film scores, is well-balanced and extended down to 14Hz, which is great. Mid-bass, occupied by the body of bass guitars and the punch of kick drums, is also reproduced virtually flat and within 1dB of our target. However, high-bass is more than 2dB over our target, making the bass on these headphones slightly boomy.
8.7 Mid 
Astro A50 Mid
 Std. Err. 
 :
 1.77 dB
 Low-Mid 
 :
 1.23 dB
 Mid-Mid 
 :
 -1.43 dB
 High-Mid 
 :
 0.89 dB
The Astro A50 have a great mid-range. Low-mid and high-mid are quite flat, but very slightly overemphasized which could make the mix a bit muddy and vocals a bit thick sounding. Mid-mid shows a 5dB dip surrounding 600Hz, and could slightly push vocals/leads to the back of the mix by giving more emphasis to high-bass/low-mid.
8.8 Treble 
Astro A50 Treble
 Std. Err. 
 :
 2.48 dB
 Low-Treble 
 :
 -2.16 dB
 Mid-Treble 
 :
 2.15 dB
 High-Treble 
 :
 -1.31 dB
The treble is very good. The response is very even and relatively flat. However, the underemphasis in low-treble could negatively hurt the presence and detail of vocals/leads, but at -2dB the effect will be very subtle. The 5dB bumps in mid-treble could make these headphones a bit bright and sibilant sounding (piercing on S and Ts), but only on overly bright tracks.
Raw Frequency Response 
Astro A50 Raw FR LAstro A50 Raw FR R
7.9 Frequency Response Consistency 
Astro A50 Consistency LAstro A50 Consistency R
 Avg. Std. Deviation 
 :
 0.42 dB
The Astro A50 have a good frequency response consistency. The treble range is quite consistent across multiple re-seats, with the maximum deviation below 10KHz being about 3dB. In the bass range, the delivery is also quite consistent across re-seats and multiple human subjects. However, we noticed that having glasses on could cause an up to 3dB of drop at 20Hz, which is not as bad as some other headphones.
8.7 Imaging 
Astro A50 Group DelayAstro A50 Phase Response
 Weighted Group Delay 
 :
 0.18
 Weighted Amplitude Mismatch 
 :
 0.22
 Weighted Frequency Mismatch 
 :
 1.51
 Weighted Phase Mismatch 
 :
 9.19
The imaging is very good. Their weighted group delay is at 0.18, which is within very good limits. The group delay graph also shows that the entire GD response is below our audibility threshold. This ensures a tight bass and a transparent treble reproduction. Additionally, the L/R drivers of our test unit were very well-matched in frequency and amplitude response, but there was some room for improvement in terms of phase matching. Regardless, objects (like footsteps) and instruments will be located very accurately in the stereo image on these headphones.
6.5 Soundstage 
Astro A50 PRTF
 PRTF Accuracy (Std. Dev.) 
 :
 1.81 dB
 PRTF Size (Avg.) 
 :
 3.8 dB
 PRTF Distance 
 :
 5.67 dB
 Openness 
 :
 9.1
 Acoustic Space Excitation 
 :
 7.1
 Correlated Crosstalk 
 :
 0.0 dB
The soundstage is about average. In the 2KHz-8KHz region, the PRTF response is both accurate and loud. However, there doesn't seem to be a 10KHz notch present, resulting in a soundstage that is larger than most headphones, but will still be perceived to be located inside the head, as opposed to in front. The breathable pads of the Astro A50 also helps with giving them a sense of a more open soundstage compared to fully isolating headphones.
7.0 Total Harmonic Distortion 
Astro A50 Distortion
 Weighted THD @ 90 
 :
 1.909
 Weighted THD @ 100 
 :
 11.904
The harmonic distortion performance is decent. The overall amount of THD is slightly on the high side, but most of it won't be audible. The peak in THD around 4KHz however, could make the treble the treble sound a bit harsh and fatiguing.
2.9 

Isolation

 
The breathable design also makes them less isolating in loud environments. The Astro A50 Wireless don't block a lot of noise and let the ambient chatter of your surroundings seep into your audio. They also leak at higher volumes so they may be distracting to those around you in quieter settings. If you game alone in a quiet room, then they should be fine but at a competition or in noisy environments, you won't be able to hear your audio as well.
2.4 Noise Isolation 
Astro A50 Noise Isolation
 Isolation Audio 
 :
00:00/00:00
 Overall Attenuation 
 :
 -5.74 dB
 Bass 
 :
 -0.08 dB
 Mid 
 :
 -1.11 dB
 Treble 
 :
 -15.91 dB
 Self-Noise 
 :
 21.75 dB
The isolation performance is poor. In the bass range, they don't isolate at all. This means they will let in all the rumble of the airplane and bus engines. In the mid-range, important for blocking out speech, they achieve about 1dB of isolation, which is barely noticeable. However, in the treble range, occupied by sharp sounds like S and Ts, they achieve about 16dB of isolation, which is below-average.
3.8 Leakage 
Astro A50 Leakage
 Leakage Audio 
 :
00:00/00:00
 Overall Leakage @ 1ft 
 :
 54.74 dB
The Astro A50 have a poor leakage performance. Although they have a closed-back enclosure, their breathable pads makes them act more like a semi-open headphone. The significant portion of their leakage is between 300Hz-8KHz, which is a broad range, spanning both mid and treble ranges. This make their leakage more full-bodied sounding than that of in-ears/earbuds. At 100dB SPL and a foot away, their leakage will be relatively loud. About 60dB SPL, a bit louder than the ambient noise level of most offices.
8.0 

Microphone

 
 Integrated 
 :
 No 
 In-line 
 :
 No 
 Boom 
 :
 Yes 
 Detachable Boom 
 :
 No
The performance of the Astro A50's microphone is great. In quiet environments, speech recorded or transmitted with this microphone will sound noticeably thin, and rather dark and lacking in detail. However, it will still be easily understandable. In noisy environments, they perform extremely well and should be able to separate speech from ambient noise even in very loud environments like a busy subway station, or a gaming competition.
7.0 Recording Quality 
Astro A50 Microphone Frequency Response
 Recorded Speech 
 :
00:00/00:00
 LFE 
 :
 348.96 Hz
 FR Std. Dev. 
 :
 1.38 dB
 HFE 
 :
 3466.89 Hz
 Weighted THD 
 :
 0.334
 Gain 
 :
 23.46 dB
The recording quality of the mic decent. LFE (low-frequency extension) is at 349Hz, which is about average. This means speech recorded or transmitted with this microphone will sound relatively thin. The HFE (high-frequency extension) of 3.5KH results in a speech that lacks some detail and sounds a bit muffled. However, speech will still be easily understandable, since speech intelligibility is mostly dependent on the 500Hz-4KHz range.
9.0 Noise Handling 
Astro A50 SpNR
 Speech + Pink Noise :
00:00/00:00
 Speech + Subway Noise :
00:00/00:00
 SpNR 
 :
 46.83 dB
The boom microphone of the Astro A50 Wireless has excellent noise handling. In our SpNR test, it achieved a speech-to-noise ratio of about 47dB, which is outstanding. This means they can separate speech from background noise even in extremely loud environments, like a busy subway station.
6.4 

Active Features

 
The Astro A50 come with a pretty robust software for Windows and MacOS that gives the user a lot of control and customization options. They also have a good battery life of 13 hours with an efficient auto-off feature that can sometimes be a bit tedious since it can't be disabled but it saves a low of power. Unfortunately, they take roughly 6 hours to charge via a regular USB port which is not ideal and quite long even for a gaming headset.
6.3 Battery 
 Battery Type 
 :
 Rechargable
 Battery Life 
 :
 13 hrs
 Charge Time 
 :
 5.8 hrs
 Power Saving Feature 
 :
 Auto-Off Timer
 Audio while charging 
 :
 Yes
 Passive Playback 
 :
 No
The A50s have a good but slightly frustrating battery performance. They provide about 13 hours of continuous playtime, which is good and should be more than enough for most gaming sessions. They also automatically turn off, which saves a lot of battery. Unfortunately, this feature is overly aggressive, turning the headphones off within 5 minutes if you're only using the microphone, and within 17 minutes even when there is audio playing. The latter only occurs if you're not moving your head or the headphones during those 17 minutes, making the implementation of the feature understandable, but not always practical. It can't be disabled, even with the Astro Command Center.
Update: 01/03/2019: We've updated the audio while charging comparison, thanks to user feedback, since you can use the regular micro USB cable to charge the headset while gaming wirelessly. The battery score has been adjusted to reflect this change.
8.0 App Support 
Astro A50 App Picture
 App Name : Astro Command Center
 iOS : N/A
 Android : N/A
 Mac OS : Yes
 Windows : Yes
 Equalizer 
 :
 Parametric + Presets
 ANC control 
 :
 N/A
 Mic Control : Frequency Response
 Room effects 
 :
 No
 Playback control 
 :
 No
 Button Mapping : No
 Surround Sound : No
The Astro A50 command center is an easy-to-use and efficient support software that's missing a couple of features. It provides a great parametric equalizer that you can assign to the EQ slider on the right ear cup that lets you choose between different saved presets. They also have a microphone tab that gives you control over the microphones frequency response as well as its noise gate. However, they have no option to extend or disable the gyroscope auto-off feature, which can be a bit tedious at times. They also have no surround sound effect menu or true button mapping beyond the EQ presets.
5.0 

Connectivity

 
The Astro A50 have a good wireless range and sufficiently low latency to be great for gaming as well as watching movies and videos. They provide more connection options than the A20. They also come with an excellent, multi-purpose base station that offers a couple input options and convenient dock charging. Unfortunately, the base station will only work with the console variant of the A50s you chose, so you may have to get another base if you want to switch between your PS4 and Xbox One. They also only connect via this base so they won't be as versatile as gaming headsets with a Bluetooth and wired connection like the Turtle Beach Elite 800.
0 Bluetooth 
 Bluetooth Version : N/A
 Multi-Device Pairing 
 :
 N/A
 NFC 
 :
 N/A
 PS4 Compatible 
 :
 N/A
 Xbox One Compatible 
 :
 N/A
These headphones are not Bluetooth compatible. If you want a gaming headset with Bluetooth support, check out the Turtle Beach Elite 800 or the Stealth 700.
0 Wired 
 Cable Tested : N/A
 Analog 
 :
 N/A
 USB 
 :
 N/A
 PS4 Compatible 
 :
 N/A
 Xbox One Compatible 
 :
 N/A
 PC Compatible 
 :
 N/A
These headphones do not come with an audio cable that you can use without the base station. Unlike some other gaming headset like the SteelSeries Arctis 7, the A50s will no be compatible with mobile devices and will not work with the Xbox One or the PS4's controller.
9.3 Base/Dock 
 Wireless Type 
 :
 Proprietary Dock
 Optical Input 
 :
 Yes
 Line In 
 :
 Yes
 Line Out 
 :
 Yes
 USB Input 
 :
 Yes
 RCA Input 
 :
 No
 PS4 Compatible 
 :
 Audio Only
 Xbox One Compatible 
 :
 Audio + Microphone
 PC Compatible 
 :
 Audio + Microphone
 Power Supply 
 :
 USB
 Dock Charging 
 :
 Yes
The Astro A50 come with an excellent base station that provides dock charging and multiple input methods. They have a regular line-in audio jack, an optical input and audio via the usb cable when plugged into your PC or the appropriate console. Unfortunately, the base does not work across platforms so you won't be able to switch between your PS4 and Xbox One unless you purchase an additional base station which is a little disappointing. On the upside, there’s a neat little hack; if you get the Xbox One variant of the A50's base and connect it to your PS4 in PC mode, you will have both audio and mic support but no microphone, monitoring or settings since the support is not native.
7.7 Wireless Range 
 Obstructed Range 
 :
 36 ft
 Line of Sight Range 
 :
 112 ft
The Astro A50 have a better-than-average wireless range when the USB transmitter stand is obstructed, and a decent wireless range in direct line-of-sight. They will rarely cut out if you're gaming directly in front of your TV but if you're going to use them to listen to music and walk around your house then the audio may start skipping once you're in another room. They perform about as well as most typical Bluetooth headphones.
9.2 Latency 
 Default Latency 
 :
 39 ms
 aptX Latency 
 :
 N/A
 aptX(LL) Latency 
 :
 N/A
They have low latency, making them a suitable option for gaming. They're not as lag-free as wired headsets but at 39ms, you will rarely notice any sync issues between the audio and the images on the screen. This also makes them a good choice for home theater use.

In the box

Astro A50 In the box Picture
  • Astro A50 Headphones
  • Base Station
  • USB Power and Data cable
  • Optical audio cable
  • Manual

Compared to other Headphones

Astro A50 Compare Picture
The Astro A50 are one of the best gaming headsets that we've reviewed, provided you get the dock for the right console. They're a lot better than the previous Astro A10. They have multiple input options, they sound great, and they're very comfortable. They're also well-built with a premium, somewhat breathable design but they're not as versatile as some of the other headsets. You can't use them with your phone since they do not support Bluetooth, their base is console limited and they do not have a regular audio jack. They're also considerably more expensive than most of the other gaming headsets we've tested so far. See our recommendations for the best Xbox One headsets and the best gaming headsets for PC.